![Anyone here uses Zbrush+blender Workflow. whenever i use scalemaster in zbrush to turn my sculpt into millimeters..after importing it in blender..the scale is huge! its like zbrush is not exporting scale. : Anyone here uses Zbrush+blender Workflow. whenever i use scalemaster in zbrush to turn my sculpt into millimeters..after importing it in blender..the scale is huge! its like zbrush is not exporting scale. :](https://i.redd.it/a1du4ywtabp61.png)
Anyone here uses Zbrush+blender Workflow. whenever i use scalemaster in zbrush to turn my sculpt into millimeters..after importing it in blender..the scale is huge! its like zbrush is not exporting scale. :
![I sculpted a model on zbrush and I wanted to import the obj to maya but it takes forever idk why, any idea how to fix this : r/ZBrush I sculpted a model on zbrush and I wanted to import the obj to maya but it takes forever idk why, any idea how to fix this : r/ZBrush](https://preview.redd.it/i-sculpted-a-model-on-zbrush-and-i-wanted-to-import-the-obj-v0-evdsk31v7pv81.jpg?width=640&crop=smart&auto=webp&s=d464b66b1bd6a0ddd01015ca7d849cce160a6528)
I sculpted a model on zbrush and I wanted to import the obj to maya but it takes forever idk why, any idea how to fix this : r/ZBrush
![Imported high poly mesh from zbrush. When I unsubdivide using multires modifier, at the highest subdiv levevl, some vertices are at the origin point. : r/blenderhelp Imported high poly mesh from zbrush. When I unsubdivide using multires modifier, at the highest subdiv levevl, some vertices are at the origin point. : r/blenderhelp](https://preview.redd.it/imported-high-poly-mesh-from-zbrush-when-i-unsubdivide-v0-o8jdcpslhum91.png?auto=webp&s=f8b0d30e3ed6d8fbbfffeb2b4f9132b1b9b6339f)